5 - Digital Practicum III

This course is part of the programme
Bachelor's programme in Digital Arts and Practices

Objectives and competences

Within the Digital Practicum module, students get to know different techniques and are provided with an academic training for an immediate creative work in the field. The module is directly linked to the contents within the key modules, so one of the objectives is to prepare the student to carry out with success the creative assignment in the field of the chosen key module.

Within the module, the student will acquire the following general competences: * ability to make analyses and syntheses, and predict solutions; * ability to use knowledge in practice; * ability to communicate and work in a team; * autonomy in one's professional work.

Prerequisites

Prerequisites: student's motivation to get to know the tools and techniques needed for carrying out his creative work, and motivation to learn how to use them. For this to happen, the student should be willing to do his research independently and to do additional exercises, especially if he does not possess technical pre-knowledge and experience in the audio-visual field. Concerning the prerequisities for the contents which in their title contain a number higher than one, the student must have the acquired knowledge from the contents with a lower number.

Content

The Digital Practicum module encompasses the content units which support the studying process within the key modules and through which the student acquires the technical knowledge necessary for his work in the field of art and creativity. The particular content units of the the Digital Practicum module provide technical knowledge and skills in a wide range of creative work within, and with, the digital media. The contents within the module become more optional and more complex in years two and three. Hence the student is given an opportunity to adjust the studying of techniques and skills to the specific nature of his own field of interest.

In year three, the student chooses three optional contents from the list of announced contents in the respective academic year.

The optional contents**, which are announced alternately depending upon the students' interests, are the following:
Year two and year three: * Sound formation (2 ECTS) * Animation for interactive media (2 ECTS) * Analogue photography (2 ECTS) * Computer 3D modelling II (2 ECTS) * Computer 3D modelling III (2 ECTS) * 2D computer animation (2 ECTS) * Video graphics III (2 ECTS) * Study photography II (2 ECTS) * The art of codes II (2 ECTS) * Sound and image in space (2 ECTS)

Year three only: * Programming in art (2 ECTS) * Electronic book (2 ECTS) * Video document (2 ECTS)

** the contents are carried out if there are at least seven students interested in them.

Intended learning outcomes

  • A coherent mastery of fundamental knowledge; ability to connect different forms of knowledge from different fields of digital technologies;
  • ability to communicate and create with bigger digital technologies (video and audio expression, graphic expression, interactive and traditional mass media) and in an interaction with them;
  • development of abilities and skills in the use of knowledge in the field of digital technologies.

Readings

  • Ang, Tom (2003): Advanced Digital Photography Techniques. New York: Amphoto.E-version
  • Arijon, Daniel (1991): Grammar of the Film Language, Silman-James Press. Catalogue E-version
  • Garrett, Jesse James (2002): The Elements of User Experience: User-Centered Design for the Web. Indianapolis, IN: New Riders. E-version
  • Goodman, Robert M., Patrick McGrath (2002): Editing Digital Video: The Complete Creative and Technical Guide. New York: McGraw-Hill/TAB Electronics. Catalogue E-version
  • Katz, Steven D. (2004): Cinematic Motion, A Michael Weise Productions Book. E-version
  • Millerson, Gerald (1994): Video Camera Techniques, Focal Press. Catalogue E-version
  • Owsinski, Bobby (1999): The Mixing Engineer \'s Handbook. Vallejo, CA: MixBooks.
  • Poynton, C. (2003): Digital Video and HDTV Algorithms and Interfaces, Morgan Kaufmann. E-version
  • Robin, M., Poulin, M. (2000): Digital Television Fundamentals, McGraw-Hill.E-version
  • Symes, P. (2004): Digital Video Compression, McGraw-Hill. E-version
  • Wang Y., Ostermann J., Zhang, Y. (2001): Video Processing and Communications, Prentice Hall.Catalogue
  • Wilde, Judith, Richard Wilde (2000): Visual Literacy: A Conceptual Approach to Graphic Problem Solving. New York: Watson-Guptill Pubns. Catalogue E-version
  • Blaž Erzetič, Helena Gabrijelčič (2010): 3D od točke do upodobitve, druga izpopolnjena izdaja. Ljubljana: Založba Pasadena. Catalogue
    http://www.adobe.com/

Assessment

Creative assignment 20%, Practice and group work 50%, Examination 30%

Lecturer's references

TINA SMREKAR focuses on developing and producing short artistic animated films. Co-founder of and producer at Finta Film. Films by Špela Čadež such as Boles, Nighthawk, Steakhouse received more than 100 awards. Steakhouse premiered at Locarno Film Festival, received several Grand Prixs and a Jury Award in Annecy. The studio is also producing the debut Three Birds by Zarja Menart and developing the professional debuts by Anka Kočevar and the Slovenian-Italian director Leo Černic. Slovenia’s first official minority coproduction in animation, Money&Hapiness by Ana Nedeljković and Nikola Majdak was coproduced by Finta Film and has begun its life at Locarno Film Festival in August 2022.