Serious Games
Master's degree programme Leadership in Open Education (second cycle) / School of Engineering and Management
- Dörner,R. Göbel,S. Effelsberg,W. & Wiemeyer, J. (2016) Serious Games: Foundations, Concepts and Practice. Springer International Publishing Switzerland. ISBN 978-3-319-40611-4. Catalogue
- Iuppa, N & Borst, T (2006) Story and Simulations for Serious Games: Tales from the Trenches, Focal Press E-version
- Juul, J. (2013). The art of failure : an essay on the pain of playing video games. Cambridge, Mass., MIT Press. Catalogue E-version
- Michael, D & Chen, S. (2006). Serious Games: Games That Educate, Train, and Inform. Thompson Course Technology. E-version
- Oates E. (2016) Learning and Designing with Serious Games: Crowdsourcing for Procurement. In: De Gloria A., Veltkamp R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science, vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_7
- Pivec, M. & Gründler, J. (Eds.) Proceedings of the 11th European Conference on Games Based Learning. ACPI: Reading, UK, 2017
- Ritterfeld, U., Cody, M., and Vorderer, P. Serious Games: Mechanisms and Effects. Routledge, London, 2009.
- Schell, J. (2014) The Art of Game Design: A Book of Lenses, Second Edition. CRC Press, Taylor & Francis Group. Catalogue E-version
- Whitton, N. (2010). Learning with digital games : a practical guide to engaging students in higher education. London, Routledge. Catalogue E-version